Animated Object

Some constructs are made with souls imbued into them; born to be their own complex person to set out into the world. Other constructs are imbued with magic, perhaps made to aid in combat or work, and may not have as complex of a personality. However, they are the most common type of construct. And then there are constructs who are born from curses; burdened with wandering the world and seeking out their purpose in life.

Regardless of how you came to be, your adventure will always begin the same: To carve out your path in existence, whether by serving your maker or chasing some wild wind of destiny. Unlike warforged or a battlesmith's steel defender, you are an animated object; like a suit of armor, or a cape.


 * Ability Score Increase. Your Constitution score increases by 1.


 * Age. As an animated object you do not age. Additionally, you are immune to magical aging effects.


 * Alignment. An animated object can by any alignment, as they don't seem to favor any one alignment the most over others.


 * Size. Your size is Medium.


 * Speed. Your base walking speed is 30 feet.


 * Construct. As an animated object, your creature type is Construct. Due to being an animated object you can only be healed by the Mending cantrip, and both the medicine kit and healing potions do not work on you. Your subrace will detail what tools are your equivalent of a medicine kit and healing potion. Additionally, you are immune to Poison damage and the Poisoned condition. You also do not need to eat, drink or breathe. You are also immune to disease, do not need to sleep and magic can't put you to sleep.


 * Construct's Resilience. While you cannot don armor as an animated object, your subrace will specify what your AC will be. You also gain a +1 bonus to your AC, and your armor can't be removed from your body while you live nor against your will.


 * Animated Origin. You were created by someone else's hand; born from something basic and turned alive. Because of this, you do not gain a Background upon character creation. Instead, your subrace gives you benefits in place of one.


 * Languages. You can speak, read and write Common and one other language of your choice.

Animated Clothing

 * Ability Score Increase. You gain +2 to any one Ability Score, or +1 to any two different Ability Scores.


 * Floating. Instead of having a walking speed, you have a base hover speed and flying speed of 30 feet.


 * Lightly Armored. Your AC equals 11 + your Dexterity modifier.


 * Skill Proficiencies. You gain three skill proficiencies.


 * Weaver's Tools. As animated clothing, a set of Weaver's Tools act as your medicine kit and healing potion. As an action, Weaver's Tools can be used to heal you 2d8 + Proficiency Bonus provided the user is proficient in these tools.

Animated Medium Armor

 * Ability Score Increase. You gain +2 to your Dexterity score.


 * Averagely Armored. Your AC equals 13 + your Dexterity modifier (max of 2).


 * Leatherworker's Tools. As an animated set of medium armor, a set of Leatherworker's Tools act as your medicine kit and healing potion. As an action, Leatherworker's Tools can be used to heal you 2d8 + Proficiency Bonus provided the user is proficient in these tools.


 * Skill Proficiencies. You gain two skill proficiencies.


 * Tool Proficiency. You gain proficiency in one set of tools, game set or musical instrument of your choosing.

Animated Heavy Armor

 * Ability Score Increase. You gain +1 to your Strength and Constitution scores.


 * Heavily Armored. Your AC equals 16. You have disadvantage on Stealth checks.


 * Mindless. You are immune to Psychic damage.


 * Smith's Tools. As an animated set of heavy armor, a set of Smith's Tools act as your medicine kit and healing potion. As an action, Smith's Tools can be used to heal you 2d8 + Proficiency Bonus provided the user is proficient in these tools.


 * Skill Proficiencies. You gain two skill proficiencies.