Monk of the Desert Wind

Way of the Desert Wind
Your monastic tradition draws power from the harsh winds of the desert. You harness energy from the beating sun that drives these winds and the ever-building dunes. Through this, you find power and wisdom in the unending harshness of nature.

Many monks that follow this harsh tradition take on the appearance and personality of hard-baked earth; dry and abrasive. As they grow stronger, monks of the desert wind are followed by unseasonably warm breezes, causing their skin to dry and their flesh to shrink and cling to their bones.

Gifts of the Desert
At 3rd level when you choose this tradition, you learn the Produce Flame and Gust cantrips.

Blistering Furry
Starting at 3rd level, you wrap the harsh winds of the desert around your strikes. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, choose either the target of the attack or another creature within 5 feet of it. The chosen creature takes fire damage equal to your Wisdom modifier.

At 11th level, this effect applies to all unarmed strikes you make, not just those granted by Flurry of Blows.

Will of the Wind
==== Starting at 6th level, you can use your ki to control the wind. You can spend 2 ki points to cast Gust of Wind or Warding Wind, or 3 ki points to cast Wind Wall, requiring no material components. ====

Rising Phoenix
==== At 11th level, you can generate a column of heated air beneath you. While you benefit from your Unarmored Movement feature, you gain a flying speed equal to your Unarmored Movement bonus. This flying speed increases as your Unarmored Movement bonus does. ====

Cloak of Calima
Beginning at 17th level, you wrap yourself in blistering winds. You are resistant to fire damage. When a creature hits you with a melee attack, you can use your reaction to deal fire damage to the creature equal to 5 + your Wisdom modifier.